

Custom mouse icons and text popups over events This is a complete overhaul and Ace conversion of the script originally written for XP by Near Fantastica and SephirothSpawn, heavily modified by Amaranth and used in all of the Aveyond games. Fix issue where player won't walk to the other side of a counter opposite shopkeepers Introduction Menus ignore the position of the mouse when using the arrow keys Cancel mouse path when guiding the player with arrow keys Activate an event without walking up to it (add a comment with to the top of the event page) Replaced calculation of item boundaries in Windows_Selectableġ.09 - Fixed mouse re-enabled when a common event is called from an autorun or player triggered eventġ.10 - Added interaction for sprites higher than 32 pixels tall (now you can click on the top of the sprite)

Fixed early event activation bug introduced in 1.06 Fixed events not triggering after player reaches themġ.07 - Slowed down mouse scrolling, and don't loop save filesġ.08 - Catered for YEA Core script where screen size can be larger than map size, and map is centered Fixed event triggering when no path is foundġ.05 14 Sept 2013 - Tweaked accessing of tilemap_offsetġ.06 - Disabled mouse control while player is waiting for an NPC move route (or for any non-parallel process event to finish) Fixed player stuck on impassable tile error when clicking while dismounting the air ship vehicleġ.03 8 Sept 2013 - Fixed player moving to diagonal tile instead of adjacent tile when event is on a counterġ.04 10 Sept 2013 - Fixed vehicle pathfinding on world map 1.02 7 Sept 2013 - Fixed game crash when loading a save file made prior to adding script
